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In Honkai: Star Rail, Stats (statistics) are essential elements that define the abilities of characters in the game. Stats provide measurable values that determine a character’s effectiveness in combat, their survivability, and their overall performance in various game mechanics. By understanding and manipulating these stats, you can optimize their approach to battles and increase their chances of success.
Base stats refer to the initial values assigned to a character’s attributes or statistics at the beginning. These stats serve as the foundation upon which a character’s growth and progression are built. There are 4 Base Stats in Honkai: Star Rail:
HP (Health Points)
HP determines the amount of DMG that a character or enemy can sustain before dying. Some character skills may also deal DMG or heal based on HP. It determines the character’s survivability and is often the primary focus of battles.
Characters’ Base HP is determined by their level and their equipped Light Cone’s level, while percentage and additive HP bonuses can be obtained from Relics, Light Cone abilities, character skills, etc.
ATK is used by both characters and enemies. It is the stat that most character and enemy attacks deal DMG based on. Higher ATK stats typically result in more powerful attacks, making characters with higher ATK desirable for dealing damage.
Characters’ Base ATK is determined by their level and their equipped Light Cone’s level, while percentage and additive ATK bonuses can be obtained from Relics, Light Cone abilities, character skills, etc.
DEF is used by both characters and enemies. DEF represents a character’s ability to resist incoming attacks and reduce the amount of damage taken. Some character skills will also deal DMG or create shields based on DEF. A higher DEF value reduces the damage received, making the character more durable.
It multiplies incoming DMG by the following:
Characters’ Base DEF is determined by their level and their equipped Light Cone’s level, while percentage and additive DEF bonuses can be obtained from Relics, Light Cone abilities, character skills, etc.
Enemies’ Base DEF is determined by their level:
The only exceptions to this are Warp Trotters, Trotters of Destruction, Trotters of Abundance, and Trotters of Preservation, where:
In combat, SPD determines Action Value, and consequently, the order in which characters and enemies will act and take their turn. A higher SPD stat allows a character to act before others with lower SPD, granting them a tactical advantage by potentially attacking first or applying buffs/debuffs.
Action Value is calculated for each character and enemy based on their SPD:
The character or enemy with the lowest Action Value will act first, and their Action Value before acting will be subtracted from everyone’s Action Values. After a character or enemy acts, their Action Value will be reset.
Action Value Modification
In combat, there are 2 ways to modify the current Action Value: Modifying SPD, or advancing/delaying action. The former changes the Base Action Value while the latter does not.
After a SPD modification or an action advancement/delay, the current Action Value is affected as follows:
In addition to the Base Stats, Advanced Stats provide further depth and complexity to character development and gameplay in Honkai: Star Rail. These stats offer more specific information and often interact with other mechanics or systems in the game.
Crit Rate determines the probability of attacks scoring a CRIT Hit, which increases the DMG dealt based on CRIT DMG. A Critical Hit is an attack that inflicts additional damage beyond the normal attack, often resulting in higher overall damage output.
Example: A 10% Crit Rate means that there is a 10% chance for an attack to be a Critical Hit.
Crit DMG increases the DMG dealt when an attack scores a CRIT hit. A Critical Hit occurs when an attack surpassed the normal damage output and inflicts a more significant amount of damage, often resulting in a higher impact on the target.
Example: If a character has a 150% Crit DMG, their Critical Hit would deal an extra 150% of their regular damage.
The Break Effect enhances the various effects of Weakness Break. Weakness Break is a status or condition that temporarily disables or weakens an enemy or opponent, rendering them more vulnerable to attacks or limiting their actions.
The Break Effect increases the following by its percentage:
1) Break DMG
2) DoT (Damage Over Time) dealt by inflicting Weakness Breaks
3) Action delay caused by Quantum and Imaginary Weakness Breaks
Outgoing Healing Boost
Outgoing Healing Boost increases the amount of healing provided by a character by a percentage. It increases the amount of health restored to targets when healing abilities are used.
When a character possesses an Outgoing Healing Boost modifier or effect, it amplifies the healing power they provide to themselves or others.
Example: If a character heals around 1000 HP per skill, and increases its Outgoing Healing Boost by 30%. The healed HP will increase to 1300HP.
Energy is the resource expended to use Ultimates. Each character has a different value for Max Energy. Characters may have 90, 100, 110, 120, 130, or 140 Max Energy. Ultimates can only be used once Energy reaches max.
Energy is regenerated by the following methods:
1) Using Skills:
Basic ATK: Regenerates 20 Energy.
Skill: Regenerates 30 Energy, with the exceptions of certain Bounce skills.
Ultimate: Refunds 5 Energy.
Follow-Up Attacks: May regenerate 5 or 10 Energy depending on the character.
2) Defeating an enemy: Regenerates 10 Energy.
3) Being hit by enemy attacks may regenerate 2/5/12/15/20/25 Energy depending on the attack.
4) Certain Relics, Light Cones, and character skills can also regenerate Energy.
Energy Regeneration Rate
The Energy Regeneration Rate increases the amount of Energy regenerated. Energy Regeneration Rate has a base value of 100% for all characters. The Energy Regeneration stat directly impacts the rate at which characters can use their Ultimates again by increasing the amount of Energy they gain per action.
Example: With a 125% bonus to Energy Regeneration, a Basic Attack that generates 20 Energy will instead generate 25 Energy with the calculation 125% x 20.
Effect Hit Rate
Effect Hit Rate is used by both characters and enemies. It increases the probability of an attack inflicting a status effect on a target (debuffs on an enemy including status effects like Freeze, Shock, and Imprisonment).
Effect Hit Rate matters more to characters of the Nihility Path. Most of these characters’ skills are only able to apply debuffs at a low base chance. You can increase the chances of successfully debuffing enemies by increasing the caster’s Effect Hit Rate.
Example: Welt’s skill “Edge of the Void,” has a base chance of 65% to reduce the enemy’s speed by 10% for 2 turns. with an Effect Hit Rate of 15%, the skill increases its chance to 80% to reduce the enemy’s speed by 10% for 2 turns.
Effect RES is used by both characters and enemies. It decreases the probability of an attack inflicting a status effect on a target, alongside Debuff RES. In other words, it measures a character’s ability to resist or avoid the negative effects, debuffs, or status ailments inflicted by enemy attacks or skills. It represents the likelihood or probability of successfully resisting or mitigating the impact of these adverse effects.
Damage Type refers to the classification or categorization of damage dealt with by various skills and attacks. There are 2 categories for these statistics: DMG Boost and RES Boost.
DMG Boost is character-only stats in Honkai: Star Rail. These stats increase outgoing DMG by a percentage. DMG Boosts may be specific to an element or apply to all types of DMG. Different sources of DMG Boosts stack additively.
There are stats like Physical DMG Boost, Fire DMG Boost, Ice DMG Boost, Lightning DMG Boost, Quantum DMG Boost, and Imaginary DMG Boost. These stats are categorized according to the elements that exist in the game.
Each character has its elements and these stats need to be paid attention to when building a character. These stats boost to damage dealt by characters when attacking or using skills according to their element.
Damage RES are stats used by both characters and enemies. These stats will decrease the amount of DMG taken of their corresponding type.
There are stats like Physical RES Boost, Fire RES Boost, Ice RES Boost, Lightning RES Boost, Quantum RES Boost, and Imaginary RES Boost. These stats are categorized according to the elements that exist in the game.