Simulated Universe: World 6

Recommended Team/Path

HuntDestruction
Gepard/Trailblazer (Fire) = Shielder/Taunter
Natasha/Bailu = Healer
Hook/Seele = ST
Bronya/Tingyun/Pela = Damage Buffer/Debuffer
March 7th/Gepard/Trailblazer (Fire) = Shielder/Taunter
Natasha/Bailu = Healer
Hook/Seele = ST
Himeko/Serval/Jing Yuan = AoE or Bronya/Tingyun = Damage Buffer


For World 6, we generally recommend going for Hunt, as it allows the user to chain several turns together to prevent Cocolia from taking turns to stack DMG Buffs and deal damage. The Hunt’s Path Resonance is also able to make quick work of the Ice Edges that Cocolia summons. Additionally, if you have taken Resonance Formation: Bow and Arrow, it will instantly fill up its Energy bar if both Ice Edges are defeated. This Path also has great synergy with certain Curios, such as  Elegant Code and The Doctor’s Robe. A few standout 1* Blessings to look out for are Shrewd Arrangement and Skirting Life and Death for cheap damage boost. While Catastrophic Constellation, Vermeil Bow and White Arrow, and Thundering Chariot are all great Blessings that allow you to chain several turns together.

Destruction is an alternative Path the player can go for, as it is generally strong during the early stages of the game. Since this is a Path that centers its playstyle around being low HP, this makes Shielders such as Gepard, March 7th, and Trailblazer (Fire) a great defensive option. You can also bring a Healer if you wish to keep your party at a certain HP threshold and consider dropping AoE characters for Damage Buffer/Debuffer such as Bronya, Tingyun, and Pela if you need a slight boost of damage. Some Blessings to look out for are Inequality of Annihilation which distributes damage equally to all allies. This Buff makes it almost impossible to individually pick off your allies. Reflect is also another Blessing players can consider to provide themselves with a safety net to prevent characters from being defeated. 


Boss Attack Patterns and Strategies

Phase 1

Cocolia Phase 1 Opener: Omen of Everlasting Freeze 🡺 Chill of Bone-Piercing Coagulation 🡺 Hoarfrost of Eternal Isolation 🡺 Chill of Bone-Piercing Coagulation

If Ice Edge is on-field (Phase 1): Hoarfrost of Eternal Isolation 🡺 Chill of Bone-Piercing Coagulation (Loop)

If Ice Edge is destroyed: Omen of Everlasting 🡺 Chill of Bone-Piercing Coagulation 

Cocolia in Phase 1 will always start out by summoning 1 Ice Edge with “Omen of Everlasting Freeze” followed by “Chill of Bone-Piercing Coagulation”, and will then begin to loop her actions depending on whether an Ice Edge is on-field. This Phase can easily be dealt with by constantly destroying the Ice Edge as it will waste 1 of Cocolia’s actions to resummon them.  

Phase 2 and Phase 3

Phase 2 and 3 new skills

Cocolia Attack Pattern/Ice Edges are destroyed (Phase 2 and 3): Omen of Everlasting Freeze 🡺 Hoarfrost of Eternal Isolation 🡺 Reverberating Ice/Chill of Bone-Piercing Coagulation (If no Frozen ally) 🡺 Wrath of Winterland Saints 🡺 Punishment of Endless Winter 🡺  Reverberating Ice/Chill of Bone-Piercing Coagulation

If Ice Edges are on-field (Phase 2 and 3): Chill of Bone-Piercing Coagulation 🡺 Hoarfrost of Eternal Isolation 🡺 Reverberating Ice/Chill of Bone-Piercing Coagulation (If no Frozen ally) 🡺 Wrath of Winterland Saints 🡺 Punishment of Endless Winter 🡺 Reverberating Ice/Chill of Bone-Piercing Coagulation

Bronya Attack Pattern:
Windrider Bullet 🡺 Combat Redeployment 🡺 Suppressive Fire 🡺 Combat Redeployment

Cocolia Phase 3 Opener (Needs Testing): Chill of Bone-Piercing Coagulation 🡺 Hoarfrost of Eternal Isolation  🡺 Reverberating Ice/Chill of Bone-Piercing Coagulation (If no Frozen ally) 🡺 Wrath of Winterland Saints 🡺 Punishment of Endless Winter 🡺 Reverberating Ice/Chill of Bone-Piercing Coagulation

If Shield is Broken during Wrath of Winterland Saints only during phase 3: Omen of Everlasting Freeze(If no Ice Edges on-field)/Chill of Bone-Piercing Coagulation (Ice Edges on-field) 🡺 Wrath of Winterland Saints

Cocolia for Phase 2, has generally 2 set patterns she follows, the first of which is if there are no Ice Edges that are currently present, Cocolia will then use her first rotation, which opens with “Omen of Everlasting Freeze” to summon 2 Ice Edges. However, if the Ice Edge from Phase 1 was kept alive, she will instead use her secondary rotation. Cocolia can be dealt with similarly to her Phase 1 counterpart. 

Bronya will always cast “Combat Redeployment” on Cocolia to push her forward by 2 actions while alternating between “Windrider Bullet” or “Suppressive Fire” for her first action. We highly recommend prioritizing Bronya over anything else during this Phase since she can provide a DMG Buff and push Cocolia to take her turn instantly (2 actions).

Cocolia’s Phase 3 plays out similarly to Phase 2. However, she has a set opening rotation she does regardless if there is an Ice Edge on the field before returning to her previous rotations from Phase 2. Additionally, there will be periodic damage from “Doomsday Ice Cascade”, another thing to keep in mind is that in Phase 3 that if you apply Weakness Break on Cocolia when she has cast “Wrath of Winterland Saints”, she will do a different rotation which can be found above.


Frigid Prowler (Bug)

This Frigid Prowler (Bug) has a few new Skills you’ll want to look out for. The first of which is a Skill that he usually opens the encounter with, “Frozen Storm’‘. This deals a small amount of damage to the entire team and has a chance to apply Deep Freeze; more details about this Debuff can be found below. After casting Frozen Storm, the Frigid Prowler will most likely follow up by Summoning 4 Everwinter Shadewalkers. We recommend prioritizing defeating all Shadewalkers to ensure the boss is unable to absorb them and gain stacks of Bitterly Cold which enables the boss to use “Blazing Freeze”. If you are unable to defeat the Shadewalkers, the boss will absorb them and then deal damage to the entire team with Blazing Freeze.

Additionally, the Frigid Prowler will periodically apply a Debuff to the entire team, which decreases Ice RES by 20% and SPD by 12% with a max of 3 stacks. Because of this, you may want to consider bringing a Cleanser in your party to remove the Debuffs.


Decaying Shadow (Bug)

Nothing much has changed for this variant of Decaying Shadow, other than “Liberation of the Golden Age” no longer deals minor damage. Similar to its original counterpart it will gain 9 stacks of Gauge Recollection when “Binding of the Golden Age” is used. You can easily remove all 9 stacks by using Ultimates, Path Resonance, and attacking with your characters combined with Action Advance and Action Delays. 


Ice Out Of Space (Bug)

This variant of Ice Out Of Space has had some changes to its Skills, such as “Everwinter Rain” no longer dealing minor DMG and has a new Skill called “Freeze Burst”, which deals Ice DMG to Frozen characters and allies adjacent to them (This removes Frozen state). This version of Ice Out of Space instantly enters its “Freezing Point” State and casts Everwinter Rain. And will periodically use Freeze Burst on allies that are Frozen. You can apply Weakness Break onto Ice Out of Space to cancel its Freezing Point State. 


Aurumaton Gatekeeper


Since this Elite does not have a Bug version, it can be dealt similarly to its Overworld counterpart. This boss has a straightforward attack pattern of spamming “Dread” to fill up its Sanction rate. Once its Sanction rate reaches 100%, it summons 2 Entranced Ingenium: Illumination Dragonfish and enters Sanction Mode. During Sanction Mode, it will do an extra action and use “Restraint” and “Enchainment”. This can be dealt with by taunting the boss with Trailblazer (Fire) or by applying shields to the entire team.  

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