Character: Basic Information
Character Basics

Character Rarity can range between 4* to 5* with each character having a corresponding Path and Damage Type or Element.
Character Stats
Base Stats
HP: Determines how much damage a character can take before fainting
ATK: Acts as a damage multiplier for most Abilities
DEF: Reduces damage taken
Speed: Determines Turn Order and how often a character can act in combat
Advanced Stats
Crit Rate: Likelihood of landing a critical hit
Crit DMG: The damage multiplier when landing a critical hit
Break Effect: Enhances Weakness Break effects, amount of damage dealt, the amount of damage dealt by DoTs per turn, and how far enemy actions are delayed
Outgoing Healing Boost: Increases healing amount when using a healing Skill/Ultimate
Energy Regen Rate: Increases how much energy a character gains per action
Effect Hit Rate: Increases the chances of landing a Debuff
Effect RES: Decreases the chances of getting afflicted by a debuff
Elemental Damage Bonus: Provides an additional damage multiplier to the corresponding damage type
Elemental Damage Resist: Reduces damage taken to a corresponding damage type
Character Skills

Basic Attack
Basic Attacks are single-target and generate 1 skill point. This is always available during combat. Some characters’ Basic Attacks have additional effects or can be enhanced.
Skill
Skill is a combat ability that consumes skill points to activate. Skill will have different effects depending on the character. These effects can range from offensive skills or support skills. Skill points can be obtained by using a Basic Attack.
Ultimate
Similar to Skills, Ultimates have different effects depending on the character. Ultimates require energy to use and are considered a free action that can be used anytime.
Talent
Talents are a character’s passive ability, having varied effects and usually having a condition to activate.
Technique
Techniques are Overworld abilities used to gain advantages before combat starts. Effects can vary between characters, either applying a buff/debuff or dealing damage.
Trace

Traces is a skill tree that is unique to every character. Unlocking a character’s trace provides them with a stat boost or 3 passive abilities.
These stat bonuses are locked behind Character Ascension or Character level.
It is possible to enhance the character's abilities(Basic ATK, Skill, Ultimate, Talent) requires materials and credits.
Paths and
Elements
Characters will always have an Element assigned to them, there are currently 7 elements in the game.
Physical | Fire | Ice | Wind | Lightning | Quantum | Imaginary

The Destruction - General DPS
Most Destruction Characters have access to Blast Attacks (Attacks enemies adjacent to its main target).
List of Characters:
Clara,Trailblazer (Physical),Arlan,Hook
The Erudition - AoE (Area of Effect)
Erudition characters are AoE-focused damage dealers
Erudition characters will always have an AoE attack built into their kit either in their Skill or Ultimate
Generally have a high ATK stat
List of Characters:
Clara,Trailblazer (Physical),Arlan,Hook
The Preservation - Tank
Usually fills the role of a Tank, boasting a high DEF stat and usually having a defensive utility built in their Skill, Ultimate or Talent
List of Characters:
Gepard,Trailblazer (Fire),March 7th
The Abundance - Healer
Some characters can be used as a Sub-DPS
Abundance characters can sometimes have a dispel/debuff cleanse
List of Characters:
Bailu,Natasha
The Harmony - Buffer
Some characters can be used as a Sub-DPS
Buffs can range from ATK increase, SPD increase, Action Advance and etc
List of Characters:
Bronya,Asta,Tingyun
The Nihility - Debuffer
The debuffs can range from ATK decrease, SPD decrease, Action Delay and etc
Some characters can be used as a Sub-DPS
List of Characters:
Welt,Kafka,Silver Wolf,Pela,Sampo
The Hunt - Single Target DPS
Hunt Characters are single-target focused, with high SPD stats
Generally, have low HP and DEF
List of Characters:
Seele,Yanqing,Dan Heng,SushangLight Cones

Light Cones are the equivalent of weapons in other games that provide stat boost when equipped
Light Cones can be leveled up to increase the stat bonuses provided.
A character can equip any Light Cone and can receive the base stat benefits.
Each Light Cone has an effect that is tied to a Path, these effects can only be triggered if the Light Cone is equipped with a character of the corresponding Path.
Duplicate Light Cones can be used to Superimpose a matching Light Cone, enhancing its ability.
Relics

Relics are the equivalent of armor in other games. It provides a stat boost when equipped.
Relics can be leveled up to increase the stat bonuses provided and generate new sub-stat lines (4 sub-stat lines per relic)
Relics also have Set effects that can be triggered when equipping multiple relics from the same sets generally requiring 2 pieces or 4 pieces to activate; it is also possible to activate from 2 different set bonuses by using 2 piece set of each.
List of possible Main-Stats:
Main Stats
Head: HP
Hands: ATK
Body: HP%, ATK%, DEF%, Crit Rate, Crit DMG, Outgoing Healing Boost, Effect Hit Rate
Feet: HP%, ATK%, DEF%, Speed, Break Effect
Planet Sphere: HP%, ATK%, DEF%, Elemental Damage Boost
Link Rope: HP%, ATK%, DEF%, Break Effect, Energy Regen Rate
Sub Stats
List of possible Sub-Stats:
HP, ATK, DEF, HP%, ATK%, DEF%, Speed, Crit Rate, Crit DMG, Effect Hit Rate, Effect RES, Break Effect
Eidolon

Eidolons are unique bonuses that provide additional utility to a character's abilities and additional ability levels.
Eidolons can be upgraded by obtaining duplicates of the character from Warp or future events (An Exception to this is the Trailblazer, their eidolons can be obtained via in-game activities).
All characters have 6 Eidolon upgrades. E3 and E5 are consistent between characters.
Eidolon 3 (E3): Skill Lv +2 and Basic ATK Lv +1
Eidolon 5 (E5): Ultimate Lv +2 and Talent Lv +2