Forgotten Hall Memory (The Xianzhou Luofu) Stage 3

Forgotten Hall Memory The Voyage of Navis Astriger (The Xianzhou Luofu) Stage 3

Forgotten Hall has a new Memory section in Honkai: Star Rail 1.2 update called ‘The Voyage of Navis Astriger.’ There are 6 stages in this Memory, and all of them feature the enemies you face in The Xianzhou Luofu.


Enemies & Stage Buff

➥ After an ally uses Basic ATK, increases DMG dealt by them and adjacent allies by 50% and reduces their DMG received by 50% for 1 turn.


Team Recommendations

Node 1
➥ Recommended Elements: Quantum, Lightning & Physical
Lightning and Quantum are the best here, especially Hunt since we need a single-target DPS more for the last boss rather than an AoE. If you only have 1 healer (Natasha), bring her to this Node because we’re gonna need all the healing we can to heal from the explosion from the Alchemist and remove the debuff from Imprisonment.

Node 2
➥ Recommended Elements: Wind
Both the enemies in the last wave are weak to Wind so that’s an element you need to prioritize here. After that, you need a shield because the Voidranger in this Node loves to lock on to a target. Remember that Basic Attacks are quite useful in this stage because of the stage buff that will increase the damage of characters who deal the Basic ATK and two allies adjacent to them.


Observation

Node 1: Aurumaton Gatekeeper

➥ Start the battle with any of the recommended elements as every enemy in the 1st wave has the same elements. What you need to be worried about is your health since the Disciple of Sanctus Medicus in this stage is the Alchemist type, where they will inflict Spur of Thunderwoe (debuff) on your character.
➥ If the enemy died with the debuff still affecting your character, the enemy will explode and deal Lightning DMG to the said character. Those damages are nothing to laugh at either (especially if your characters are squishy or have low HP).

➥ You can remove the debuff using a healer, but it’s not going to be easy since they can inflict it many times on different characters too. So the best shot here would be healing at least 1 or 2 debuffs, then trying to defeat the remaining Disciples and tank the explosions (of course, with full HP).

➥ The nightmare isn’t over yet because the boss in the 2nd wave is a Gatekeeper. This time, instead of Dragonfish, it will summon 2 Alchemists with the same ability in the 1st wave. Now you need to be extra careful with your health.

➥ Now who should you focus on? I recommend focusing solely on the Gatekeeper and ignoring the Alchemists. This is because defeating the Alchemists doesn’t have too many merits, especially since their attack is not that huge (the problem is just the explosion when they die).

➥ And yes, the Gatekeeper can summon up to 4 Alchemists (max 5 enemies per wave). So you have to bring characters that can inflict Weakness Break on the Gatekeeper as fast as you can to avoid this scenario (or freeze the Gatekeeper before it can enter the Sanction mode). Even if there are 4 Alchemists, as long as not all of them inflict the debuffs on your team, and all your characters are decently healthy, you should be able to tank the explosions.


Node 2: Voidranger Trampler & Malefic Ape

➥The Weakness in the 1st wave is pretty diverse but it’s recommended to use Ice/Fire/Quantum (preferably Ice to Freeze) so at least 2 out of 4 enemies can be Weakness Break-ed. This wave is nothing too noteworthy since all opponents are just normal mobs with decent skills. 
➥ If we’re going to focus on certain enemies, I would recommend focusing on the Voidranger Eliminator (the two with huge guns). They have the skill to inflict Detonated on your allies, and those affected by this debuff will take additional DMG.

➥ Now to the 2nd wave, you will face an old and new face. Both of them deal (mostly) single-target DMG so survivability is not a huge problem if you got a shield ready. For the first one (Voidtrampler), it can lock on to a single target and deals massive Quantum DMG in the next action. 
➥ You can remove that lock-on by inflicting Weakness Break on the Trampler. Removing debuff does not remove the lock-on! If you don’t have time to break its Weakness, make sure to have a shield ready for the one being locked on.

➥ For the new enemy, it will have 3 Gusto stacks and always lock onto a character that uses a Skill. Then when its turn arrived, it will focus solely on the locked target. After attacking 3 times and using up all Gusto stack, it will be exhausted and won’t attack for just a few turns.
➥ Among these 2 enemies, I suggest defeating the Malefic Ape first because its attacks hurt so much more than the Voidranger Trampler. In addition, that ‘exhaustion’ doesn’t last long and it can recharge back in just a few turns. Meanwhile, the Voidranger graciously gives you one turn for you to get ready before it uses its Ultimate. You have more than enough time to make sure your locked character has a shield/enough HP to tank the damage.

SoraHoshina
SoraHoshina

A content creator for HoYoverse games, now working as a freelance writer with my knowledge as Guide Writer in the official gaming forum 'HoYoLAB.'

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