Table of Contents
Stage 6 is where FH starts to become slightly difficult as now there are now 2 boss waves that you have to deal with per stage. Thankfully you will no longer have to deal with a wave of trash mobs to get to the boss.
The first and most important thing to note about this stage is that it heavily favors Ice elements as all the enemies are weak to Ice, the floor buff for this stage increases the skill DMG dealt by 25% and regenerates 2 skill points at the start of each cycle, this allows you to play in a more aggressive manner as skill point management should not be an issue.
Wave 1 Enemies

To start off this stage make sure you defeat both Incineration Shadewalkers as quickly as possible, if left unchecked they can both apply burn to your team which can apply a DMG buff to the boss. This makes Cleansers such as March 7th, Natasha, and Bronya a great option to dispel the burn. If you plan to bring a taunter/tank for this stage we recommend placing them on either the left or rightmost corner to reduce the number of allies hit by the adjacent attack (Combustion Slash).

It is important to note that if you are unable to clear this wave quickly you should consider constantly applying Weakness Break often to make sure the boss does not snowball into several stacks of Mania (High-Temperature Operation).

Its notable attack pattern is to apply Mania onto itself and then follow up with a strong AoE attack (Dancing Cinders).

Wave 2 Enemies

As for the second boss of this stage you will be fighting a Blaze Out of Space. While this is a relatively straightforward encounter, there are still a few things to look out for.

During the first few turns the boss will usually use Blazing Absorption to enter a buffed state (Spontaneous Combustion) which allows it to use its AoE attack (Rain of Purifying Flames).

After entering a buffed state it will begin to spam Rain of Purifying Flames and use Molten Fusion to gain a stacking damage buff, this can easily be dealt with by applying weakness break to the boss.
Note: Pela can remove EVERY ATK buff from the enemies in this stage. Effects that state “This effect cannot be removed by abilities” Can’t be dispelled by Pela though.
Suggested Team Comps
Premium
At stage 6 and beyond, Forgotten hall no longer favors specific Elements in regards of Universal Stage buff. The floor buff for this stage increases the skill DMG dealt by 25% and regenerates 2 skill points at the start of each cycle, this allows you to play a more skill hungry team comp if wanted.
Seele: DPS
Bronya:Â Skill point generator/Damage Buffer
Bailu/Gepard/March 7th: Healer/Shielder
Tingyun: Damage buffer
Note: This team will be Featured often in most if not all premium teams due to how strong Hyper carry Seele is in general as a team comp. Although secondary Premium comps will be Recommended if this team does not work out or is not available.
Yanqing = DPS
Pela = Debuffer/ Buff Remover or Natasha/Bailou = Healer
Gepard = Shielder
Bronya = Skill point generator/Damage Buffer
Yanqing is a very solid ST DPS. However, if his HP is directly damaged, his buffs disappear. This is where Gepard comes in. Since His shield is AoE and very tanky, you can run this team without a healer and prevent Yanqing from losing his buffs. Gepard can easily cycle through his ultimate if he has energy generation from Link rope main-stat. However if needed, the player can swap pela out for a healer.
Pela works great here because she is able to dispel the ATK buffs (Mania/Molten) from the bosses without needing to weakness break them. This helps survivability indirectly, while also benefiting from Def Down and Weakness break from Pela. Bronya is here to buff Yanqing or cycle Gepard again if more energy generation is needed for his ult.
F2P/4*s
Dan Heng = DPS
Qingque/Serval = DPS
Pela = Debuffer + Buff remover or March 7th = Shield + Weakness break
Natasha = Healer
Odd spot if trying to make a purely F2P team. However it is still very capable of clearing through the stage. If the user simply does not have Pela, any preferred ST DPS will do, as the mobs are not very dangerous to deal with in this stage or use March 7th if survivability is an issue.