Honkai: Star Rail



A doctor from the Underworld and a caregiver of children.
Alongside her kindness and caring, she also has a hidden dangerous side.

Natasha Recommended Build

Stat Priority

Main Stat:
Body: HP%/Outgoing Healing
Boots: SPD

Planet Sphere: HP%
Link Rope: Energy% / HP%

Sub Stat Priority:
HP% > SPD > DEF%

Skill Priority

Ultimate > Skill > Talent > Basic

Natasha Stats

Level 1 / 80

Natasha Skills

Behind the Kindness

Basic ATK
Level 1 / 9

Deals Physical DMG equal to 50.0% of Natasha's ATK to a single enemy.

Love, Heal, and Choose

Level 1 / 15

Restores a single ally for 7.0% of Natasha's Max HP plus 70. Restores the ally for another 4.8% of Natasha's Max HP plus 48 at the beginning of each turn for 2 turn(s).

Gift of Rebirth

Level 1 / 15

Heals all allies for 9.2% of Natasha's Max HP plus 92.


Level 1 / 15

When healing allies with HP percentage at 30.0% or lower, increases Natasha's Outgoing Healing by 25.0%. This effect also works on continuous healing.


Attack an enemy, and when the battle starts, reduce their Toughness of the corresponding Type.

Hypnosis Research


Immediately attacks the enemy. After entering battle, deals Physical DMG equal to 80.0% of Natasha's ATK to a random enemy, with a 100.0% base chance to Weaken all enemies.
While Weakened, enemies deal 30.0% less DMG to allies for 1 turn(s).

Natasha Eidolon

Pharmacology Expertise

After being attacked, if the current HP percentage is 30% or lower, heals self for 1 time to restore HP by an amount equal to 15% of Max HP plus 400. This effect can only be triggered 1 time per battle.

Clinical Research

When Natasha uses her Ultimate, grant continuous healing for 1 turn(s) to allies whose HP is at 30% or lower. And at the beginning of their turn, their HP is restored by an amount equal to 6% of Natasha's Max HP plus 160.

The Right Cure

Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Miracle Cure

After being attacked, regenerates 5 extra Energy.

Preventive Treatment

Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

Doctor's Grace

Natasha's Basic ATK additionally deals Physical DMG equal to 40% of her Max HP.

Natasha Traces

Major Traces

Minor Traces

Natasha Ascension Items

Natasha Guide

The Abundance - Physical

Role: Healer

Recommended Skill Priority

Skill Level Priority: Ultimate > Skill > Talent > Basic


Natasha is a 4* Physical Abundance character that is available by clearing the story. She is also highly sought after in most teams due to the lack of healers in the game, as there are currently only 2 at the moment. While Natasha may not provide as much healing as her 5* counterpart Bailu, she has additional utility built into her kit such as debuff removal.


Basic: While Natasha may use her Basic Attack often to help with skill point generation, her skillset is not catered towards being a Main/Sub damage dealer. Therefore this skill can be left at level 1 if you want to save on skill materials. 

Skill: A relatively strong single target healing skill that targets 1 ally, it also applies an additional Regen buff that lasts for 2 turns (3 turns if the Recuperation Trace is unlocked). The Regen will restore the HP of the healed ally at the start of their next turn, however, it is important to note that if the ally is defeated before the healing is able to take place then the regen will not activate. This skill also has a Trace (Sooth) tied to it which allows this skill to dispel 1 debuff from the targeted ally, this can find play in specific boss fights that apply debuffs such as Kafka in Simulated World 5.

Ultimate: A relatively straightforward Ultimate that heals the entire party’s HP based on Natasha’s Max HP. An important thing to note about this ability is that its energy cost is a measly 90 energy, allowing you to spam Natasha’s ultimate often without worry for a long downtime. 

Talent: Increasing the amount of healing done when allies are below 30% HP or lower. Another straightforward skill effect that can come in handy if your team/an ally is brought down to below 30% HP and needs to be topped off ASAP. 

Technique: Natasha fires her weapon and deals physical damage equal to 80% of her ATK to a random enemy. This has a 100% base chance to Weaken all enemies, while Weakened enemeis deal 30% less DMG to allies for 1 turn.

Team Comps

As Natasha is currently part of the only 2 Abundance/Healer characters in the game she is able to find play in almost any type of team regardless of team composition. 

Sample team comp
Natasha = Healer

Relics and Substats

Relic Sets
1. Musketeer of Wild Wheat 
2. Passerby of Wandering Cloud

Planetary Sets1. Fleet of the Ageless
Main Stat:
Body: HP%/Outgoing Healing
Boots: SPD
Planet Sphere: HP% 
Link Rope: Energy% / HP%

Sub Stat Priority: SPD > HP%  > DEF%

When choosing between Musketeer of Wild Wheat or Passerby of Wandering Cloud it is important to know what role you want Natasha to fulfill in your team. Musketeer provides additional SPD which allows Natasha to get more turns and in turn, generate more energy and Skill points. Passerby of Wandering Cloud is another option you can consider if you wish to double down on Natasha’s healing output.


E1: Natasha’s E1 is an auto-heal that triggers if her HP is brought below 30% and only triggers once per battle. An overall decent Eidolon that provides additional defensive utility to Natasha, however, keep in mind that if a damage instance brings her HP to 0 then this talent will not trigger as it is not considered a revive.

E2: When Natasha uses her Ultimate, and grants continuous healing for 1 turn to all allies whose HP is at 30% or lower, the healing takes place during their next turn. An overall decent effect that heals provides additional regen to the entire team with a decent multiplier (6% of Natasha’s Max HP); However, its requirement of having to be below 30% HP to trigger the healing effect is not ideal as if you are already below the 30% threshold you will most likely want to heal that character to full HP. 

E4: A relatively straightforward effect, after being attacked regenerates 5 extra Energy. Since you will most likely be positioning Natasha beside a Preservation character, she will most likely be taking damage.

E6: Natasha’s Basic ATK additionally deals Physical DMG equal to 40% of her Max HP. Since Natasha will most likely be Basic Attacking to help with skill point generation this can help somewhat improve overall damage output, just keep in mind that Natasha is a healer and not a Sub-DPS so this Eidolon won't be that impactful.


Time Waits for No One

Time Waits for No One

Level 80
1270 HP
476 ATK
463 DEF

Morn, Noon, Dusk, and Night

Level 1 / 5

Increases the wearer's Max HP by 18.0% and Outgoing Healing by 12.0%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36.0% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.

Post-Op Conversation

Post-Op Conversation

Level 80
1058 HP
423 ATK
330 DEF

Mutual Healing

Level 1 / 5

Increases the wearer's Energy Regeneration Rate by 8.0% and increases Outgoing Healing when they use their Ultimate by 12.0%.

Warmth Shortens Cold Nights

Warmth Shortens Cold Nights

Level 80
1058 HP
370 ATK
396 DEF

Tiny Light

Level 1 / 5

Increases the wearer's Max HP by 16.0%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2.0% of their respective Max HP.




Level 80
952 HP
264 ATK
264 DEF


Level 1 / 5

When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12.0%.

Quid Pro Quo

Quid Pro Quo

Level 80
952 HP
423 ATK
396 DEF

Enjoy With Rapture

Level 1 / 5

At the start of the wearer's turn, regenerates 8 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50.0%.

Time Waits for No One: A premium light cone that provides both a mix of defensive and offensive utility. Its first effect increases the HP and Outgoing healing of the wearer, while its second effect records the total amount Outgoing Healing then deals damage to a percentage of the recorded healing when an ally attacks. While this light cone does provide a good amount of survivability, unfortunately, its secondary effect isn’t as relevant as a healer’s main role in a team is not to deal damage.

Post-Op Conversation: A 4* gacha light cone that increases the Energy Regeneration Rate and Outgoing Healing (Ultimate Only) of the wearer. While this light cone provides Energy Regeneration Rate it is important to remember that Natasha should not have any energy problems as her ultimate only costs 90 energy, and while increased healing output is always welcome it sadly does not affect her Skill and its Regen effect.

Warmth Shortens Cold Nights: A light cone that is available from the battle pass. It increases the wearer’s Max HP and restores additional HP equal to 2% (Superimpose 1) of the team's respective Max HP. An overall underwhelming light cone that provides a decent HP boost and a small amount of additional healing. The issue with the healing provided by this light cone is that due to its multiplier being extremely low it is unable to keep up with the amount of damage dealt by enemies in harder content (Memory of Chaos). 

Quid Pro Quo:
A F2P light cone that is available from the Light Cone Manifest shop, it generates 8 energy (Superimpose 1) to a random ally whose energy is below 50%. An overall great light cone that helps energy generation to the team, while its random effect can be hard to work around with proper energy management and team rotations it can become a consistent source of energy generation. Do note that if you are lacking in healing output then this light cone’s effect will not benefit you as its main role is to help with energy generation.

After the wearer uses their Basic ATK, their next action will be Advanced Forward by 12%. A light cone with a strong effect tied to it, however, it is often overlooked due to its 3* rarity. Advance Forward is a relatively flexible and strong effect that allows the wearer to take more actions that, in turn, helps with energy generation as both Basic ATKs and Skills generate energy. Its trigger condition is also not difficult to fulfill as you will most likely be Basic Attacking with Natasha to generate skill points.