
Dan Heng


A cold and reserved young man who is reticent about his past.
To avoid his kin, he decided to travel with the Astral Express.
Dan Heng Recommended Build
Relic Set
Planetary Set
Stat Priority
Body: Crit Rate/Crit DMG
Boots: SPD/ATK%
Plant Sphere: Wind DMG
Link Rope: ATK%
Sub Stat Priority:
Crit Rate = Crit DMG > ATK% > SPD
Skill Priority
Dan Heng Stats
ASC | HP | ATK | DEF | SPD | TAUNT | Crit Rate | Crit DMG |
---|---|---|---|---|---|---|---|
0 | 120 | 74 | 54 | 110 | 75 | 5% | 50% |
Dan Heng Skills

Cloudlancer Art: North Wind
Basic ATKDeals Wind DMG equal to 50.0% of Dan Heng's ATK to a single enemy.

Cloudlancer Art: Torrent
SkillDeals Wind DMG equal to 130.0% of Dan Heng's ATK to a single enemy.
On a CRIT Hit, there is a 100.0% base chance to reduce the target's SPD by 12.0% for 2 turn(s).

Ethereal Dream
UltimateDeals Wind DMG equal to 240.0% of Dan Heng's ATK to a single enemy. If the enemy is Slowed, the Ultimate's DMG multiplier increases by 72.0%.

Superiority of Reach
TalentWhen Dan Heng is the target of an ally's Ability, his next attack's Wind RES PEN increases by 18.0%. This effect can be triggered again after 2 turn(s).

Attack
Attack an enemy, and when the battle starts, reduce their Toughness of the corresponding Type.

Splitting Spearhead
TechniqueAfter Dan Heng uses his Technique, his ATK increases by 40.0% at the start of the next battle for 3 turn(s).
Dan Heng Eidolon

The Higher You Fly, the Harder You Fall
When the target enemy's current HP percentage is greater than or equal to 50%, CRIT Rate increases by 12%.

Quell the Venom Octet, Quench the Vice O'Flame
Reduces Talent cooldown by 1 turn.

Seen and Unseen
Skill Lv. +2, up to a maximum of Lv. 15.
Basic ATK Lv. +1, up to a maximum of Lv. 10.

Roaring Dragon and Soaring Sun
When Dan Heng uses his Ultimate to defeat an enemy, he will immediately take action again.

A Drop of Rain Feeds a Torrent
Ultimate Lv. +2, up to a maximum of Lv. 15.
Talent Lv. +2, up to a maximum of Lv. 15.

The Troubled Soul Lies in Wait
The Slow state triggered by Skill reduces the enemy's SPD by an extra 8%.
Dan Heng Traces
Major Traces



Minor Traces
Dan Heng Ascension Items
Level | 1 | 2 | 3 |
---|---|---|---|
20 | ![]() | ||
30 | ![]() | ||
40 | ![]() | ![]() | ![]() |
50 | ![]() | ![]() | ![]() |
60 | ![]() | ![]() | ![]() |
70 | ![]() | ![]() | ![]() |
Dan Heng Guide
Role: Wind DPS
Recommended Skill Level Priority: Ultimate → Skill → Talent = Basic ATK
Introduction
Dan Heng is a Hunt unit that deals wind damage. His main role is dealing big ST damage, this is achieved by optimizing his skill rotations and passive procs by having a team that can proc his talent (Ex. Bronya, Natasha, Tingyun, March 7th, etc). His kit also has an in-built SPD slow on enemies if hit landed is crit on his skill and a fixed chance to grant a SPD buff on self on any attack landed for 2 turns. Dan heng has one of the highest ST damage in the game, however setting up for the most optimal damage rotation takes a couple of turns and may be impractical in some scenarios.
Skills
Basic Attack: Nothing much to talk about here Dan Heng has the same normal attack as most other characters do, and ideally in a hyper carry team for Dan Heng you ideally do not want to be using his basic attack.
Skill: This is Dan Heng’s bread and butter, you’ll want to be spamming this skill every chance you get. In a perfect rotation for a dedicated damage dealer Dan Heng, you will be using 3 skills into an ultimate loop. Another important thing to note is that Dan Heng’s skill is a multi-hit skill which means there are several chances to apply SPD debuff.
3 Skills + DMG taken instance is enough to fill up the bar completely at 0% additional energy regen. CD for talent is also shown right above his HP bar. Talent will glow when Talent is proc'd during that turn as well.
Ultimate: This skill will be your hardest-hitting skill available to Dan Heng. However, in order to reach this skill’s full potential there is a lot of setup required. First, you ideally want to have your Talent triggered before casting this skill to maximize the amount of damage dealt. Next, you will want your target to have a SPD/Slow debuff applied onto them, as a good portion of this skills damage multiplier is locked behind its secondary condition.
Talent: If Dan Heng is the target of any type of skill that targets himself he gains a Wind RES PEN buff for his next attack. Unfortunately, Dan Heng is unable to trigger this buff himself and the talent having a 2-turn cooldown requires you to properly setup your rotation to get the most out of this skill. The ideal scenario would be to set up his SPD debuff by using his skill then applying a buff onto Dan Heng before using his ultimate to maximize its damage. However, Dan Hengs E2 unlocks the Talents full potential by reducing the cooldown by 1 turn.
Relic Sets
![]() Set: Eagle of Twilight Body: Crit Rate or Crit DMG Boots: SPD ![]() Set: Space Sealing Station Planet Sphere: Wind DMG Bonus Link Rope: ATK% Preferred Sub-stats : CRIT DMG => CRIT RATE > ATK% > SPD |
Team Comps
Dan Heng: DPS
Bronya: Skill point generator/damage buffer
Tingyun: Skill point generator/damage buffer
Natasha/Bailu: Healer
The team recommended above is a premium hypercarry team comp, that focuses purely on boosting Dan Heng’s personal damage output. As to be expected we take both Bronya and Tingyun as they are best in the slot for a damage buffer role. While Dan Heng shouldn't have problems generating his ultimate, Tingyun is able to shorten the rotation significantly by generating 50 energy for Dan Heng.
Note: Assume against Wind-weak Enemies
Dan Heng: DPS
Sampo: AoE/DoT DPS + Weakness break
March 7th: Shielder
Natasha: Healer
This team is aimed towards wind content that focuses on Survivability and sustainability with ST and AoE/DoT capability. Although Dan heng is unable to take advantage of Sampo’s Ult, this team can easily break wind-weak shields while building up on Sampo’s DoT. If Dan Heng receives any type of buff/shields/healing it will trigger his talent.
Eidolons
E1: Having this Eidolons helps proc Dan Heng slow debuff on skill crit hit against healthy enemies, this helps quite a bit if the user is still in the early game and lacking crit rate substats from artifacts.
E2: If you plan to invest into Dan Hengs Eidolons, then we highly recommend you at least invest up to E2 as it provides the highest damage boost out of all his Eidolons. Reducing the cooldown of his Talent allows for more flexibility when setting up his rotation.
E4:This Eidolon helps Dan Heng rotate through his skills a bit easier when against multiple targets, as it basically grants an extra turn on ultimate kill.
E6: His skill now slows by 20% instead of 12%, which may seem small, but is still rather impactful in fights.
Light Cones
Gacha

In the Night
Flowers and Butterflies
Increases the wearer's CRIT Rate by 18.0%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6.0% and the CRIT DMG of their Ultimate is increased by 12.0%. This effect can stack up to 6 time(s).

Sleep Like the Dead
Sweet Dreams
Increases the wearer's CRIT DMG by 30.0%. When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36.0% for 1 turn(s). This effect can only trigger once every 3 turn(s).

Only Silence Remains
Record
Increases the wearer's ATK by 16.0%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12.0%.
F2P

Cruising in the Stellar Sea
Chase
Increases the wearer's CRIT rate by 8.0%, and increases their CRIT rate against enemies with HP less than or equal to 50.0% by an extra 8.0%. When the wearer defeats an enemy, their ATK is increased by 20.0% for 2 turn(s).

River Flows in Spring
Stave Off the Lingering Cold
After entering battle, increases the wearer's SPD by 8.0% and DMG by 12.0%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
As there are several Light Cones that are viable on Dan Heng, we are only listing a few notable options (1 5* gacha and 2 F2P)
In the Night: A premium 5* light cone that is only available in the gacha. Currently, the strongest light cone available for most Hunt characters as it provides a staggering 18% crit rate at superimpose 1. Its secondary effect increases the damage dealt of your basic/skills by 6% and Crit DMG by 12% for every 10 SPD that exceeds 100 this effect can stack up to 6 times. An absolutely broken light cone which eclipses the damage output of any other Hunt light cone currently available. Dan Heng is also able to take advantage of this light cone as he has a SPD buff built in to kit.

In the Night
Flowers and Butterflies
Increases the wearer's CRIT Rate by 18.0%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6.0% and the CRIT DMG of their Ultimate is increased by 12.0%. This effect can stack up to 6 time(s).
Cruising in the Stellar Sea: An overall great F2P light cone that is available from the Herta Shop in Simulated Universe. It provides a huge boost to your Crit Rate stat which allows you to build more Crit DMG or ATK on your relic substats. Its secondary effect also provides a huge ATK when an enemy is defeated.

Cruising in the Stellar Sea
Chase
Increases the wearer's CRIT rate by 8.0%, and increases their CRIT rate against enemies with HP less than or equal to 50.0% by an extra 8.0%. When the wearer defeats an enemy, their ATK is increased by 20.0% for 2 turn(s).
River Flows in Spring: Another F2P option that is available in the Light Cone Manifest Shop. While this light cone provides an overall strong effect it unfortunately has a condition tied to it, where if the wearer is attacked the buff disappears and will not be applied until the end of the user’s next turn. This makes River Flows in Spring a strong but situational light cone.

River Flows in Spring
Stave Off the Lingering Cold
After entering battle, increases the wearer's SPD by 8.0% and DMG by 12.0%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
Dan Heng Gallery
